When the Oculus Touch officially launched on the market on December 6, this new peripheral product will greatly enhance Rift's head-mounted operability. In the standard setting, the player can only use the controller for the sensor. However, Oculus has announced plans to support 360-degree tracking and room-scale experience, and some new documents provide more information for specific settings.
To achieve a 360-degree experience with two sensors, Oculus recommends that users set it in a diagonal position in the room. The sensor is set to a height of up to 10 feet (approximately 3 meters) so that it covers a 5 square foot playing area.
According to a previous report by Xiao Bian, Oculus suggested that this setup be used for seating experience. If the player wants to try a room-scale experience or standing experience, Oculus recommends purchasing a third sensor.
When using three sensors, the two sensors need to be set in front of the user, and the distance between them is 3-7 feet. The third sensor should be placed behind the player, the left or right corner of the room. In addition, the distance between the third sensor and the diagonal sensor can be up to 13 feet.
This setup provides a 2.5m x 2.5m play area. In contrast, the HTC Vive's play area is 4.5 meters by 4.5 meters.
The files also show that although Oculus recommends that the first and second sensors use the USB 3.0 interface, the third sensor should be connected to the USB 2.0 interface in order to balance the tracking data load. Therefore, the third sensor should select the USB 2.0 interface instead of the USB 3.0 interface.
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