According to the latest market research by Jibang Technology, VR equipment will benefit from the strong Christmas sales season, because gaming equipment is one of the first choices for holiday gifts. According to the latest analysis reality of Jibang Technology, the annual shipments of global VR equipment (excluding mobile VR) are expected to reach 2.91 million units in 2016, and will increase to 5.1 million units in 2017, with a growth rate of 75%. In terms of brand shipment rankings, the agency expects Sony to achieve first place this year, followed by Oculus and then HTC.
"The PSVR, Oculus Rift and HTC Vive shipments will be limited by low output and critical component shortages. In general, the market supply of VR devices will remain tight until the market is being sold." 2018."
From the demand side, the sales of VR equipment in 2016 will depend to a large extent on the Christmas sales season. Because the sales of game products will peak at this time, the sales of VR devices are expected to increase significantly, and become one of the popular gift choices this year.
In terms of annual production, Sony's shipments this year are expected to be around 1.5 million units. Cai Zhuoyu said: "Despite the shortage of AMOLED panels and the low output of VR devices, the annual sales data of Sony products will be the highest compared with the other two major brands."
Cai Zhuoyu also pointed out that December will account for at least half of the total sales of PSVR, because PSVR as a host accessory will follow the PS4 sales rules. He added: "The retail channel's PSVR inventory may be consumed at the end of the Christmas holiday. Sony will therefore try to increase shipments next year, in part to meet strong demand, and partly because it is not completed in 2016. In addition, Sony will launch more third-party PSVR exclusive games next year. Jibang Technology predicts that shipments of PSVR equipment will reach approximately 2.5 million units in 2017, an average annual increase of 66.7%."
Jibang Technology estimates that shipments of Oculus Rift and HTC Vive are 650,000 and 460,000 respectively. Although Oculus and HTC lag behind Sony in number, the market has high demand for their products. During the Christmas season, Rift and Vive's inventory in the retail channel will be very tight, but compared to PSVR, the two devices are not at risk of out of stock.
The annual shipments of Rift and Vive in 2017 are expected to reach 1.2 million units and 600,000 units respectively. Oculus and HTC will continue to strengthen their supply chain construction next year to increase shipments. In addition, both brands are planning to launch next-generation VR devices between the fourth quarter of 2017 and the first quarter of 2018, hoping to create new demands.
By 2020, the global VR market will have a total revenue of $22.4 billion. Software has a larger share of revenue than hardware.
Jibang Technology estimates that the global VR market revenue in 2016 totaled only $1.9 billion. Sources of revenue include hardware and software, but do not include revenue from mobile VR devices. Since hardware is the focus of the early development phase of VR technology, it will account for a larger share of total revenue than software.
Since the current development of the VR market is mainly driven by hardware, its development will be affected by the shortage of components, especially the shortage of AMOLED panels. The display industry needs time to significantly expand the overall production capacity of AMOLED panels. At the same time, the widespread use of AMOLEDs in smartphones is squeezing the supply of VR devices. Major VR equipment suppliers had experienced tight supply of components and low output during the production process earlier this year, which caused their shipments to be lower than expected.
Jibang Technology believes that hardware shipments will begin to stabilize in 2018, and the VR market will begin to expand at a faster rate. By 2020, the global VR market will grow to $22.4 billion. Compared with hardware, the software side will account for a larger share of revenue. In addition, various VR-related applications will also take off.
Source: Jibang Technology
2) Each unit can counter up to 3 frequency bands simultaneously, each frequency band is separate and with adjustable power from max to off (0).
3) 100% safe VSWR over protection (isolator) for each modular.
4) Big aluminum alloy shell and cooling fans, not-stop to work.
5) IP54 Design for outdoor installation, Secure design to avoid sabotage.
multi band noise source anti drone system,Drone Defense,Confronting fpv drone
Jiangsu Yunbo Intelligent Technology Co., Ltd , https://www.fmodel-ai.com