This post was last edited by jak00 on 2016-5-22 08:35
Virtual reality is different from the various types of electronic products released before. During this period, major manufacturers are making rumors about virtual reality devices. However, for the majority of consumers, it takes a long time to fully realize the virtual reality distance. The following points are several obstacles to the current popularity of virtual reality:
Virtual reality should be similar to 3D TV;
Virtual reality devices are too expensive;
The current virtual reality device is not perfect;
We are not yet ready.
The above points are very realistic, and it is increasingly difficult to explain the difference between virtual reality devices and similar devices. Until a few months ago, some people had made a real demonstration of virtual reality devices.

The best way for the public to accept it is to show it in front of the public, share experiences, immerse people in it and enjoy the fun it brings. If you don’t personally bring a VR helmet, you will never know how stimulating virtual reality is.
This kind of helmet is very fashionable, and many players who have released the first equipment have already experienced it. However, due to the lack of early production capacity, such equipment is currently in short supply in the market.
The effect of virtual reality has exceeded expectations, and the era of taking virtual reality seriously has come. Of course, there are also some people who like to compare new VR devices with early failed products. Some well-known figures supporting scientific and technological innovation have invested large amounts of human and material resources in virtual reality. This reminds us that virtual reality technology has achieved tremendous breakthroughs for decades.
As the prices of virtual reality devices continue to decrease, virtual reality helmets like the Oculus Rift are being accepted by ordinary players. As early as a year ago, Facebook CEO Mark Zuckerberg showed the Oculus Rift helmet. In September 2015, Facebook acquired Oculus VR, an immersive virtual reality technology company, for a total price of 2 billion US dollars. This also shows that Investors are full of confidence in this project.
However, the popularity of virtual reality devices still has a long way to go.
1, the price
For now, virtual reality technology is still a new thing. Due to the use of various high-tech configurations, the cost is relatively high. The pre-sale price of Oculus Rift is 399 US dollars (about 3920 yuan), and the price of HTC Vive is 799 US dollars (about 5230 yuan).
The continuous complexity of supporting devices also increases the user's cost. In order to be able to smoothly experience virtual reality games, you also need to purchase the corresponding configuration of the computer. No matter what kind of computer you use, to use the VR helmet must meet its minimum computer configuration requirements, NVIDIA GTX 970 or AMD R9 390 graphics card and a high-end CPU, in addition to a lot of storage space to install a variety of games. For such an immature device, it takes more money to experience it.
2, appearance
This is a very real problem. Usually the appearance of a VR device is similar to that of a brick. No one can improve it. It is certainly not beautiful to hang a brick on the head. There is also the problem of installation and use. If you do not want to use VR devices at your computer desk, you need to provide a larger area for this purpose so that you will not touch the furniture or step on your home during the game. pet.
3, comfort
Fortunately, the experiencers of the early Oculus and Vive helmets said that wearing these two VR helmets is very comfortable. Although the helmet may look very dirty and looks very heavy, most people will feel very close to wearing them. It's safe, and it's not as heavy as it seems.
Dizziness and nausea are issues that VR users are most concerned about. Some users claim that although they don’t wear for a long time, they feel uncomfortable, and some people feel uncomfortable after a long period of use.
There is also a concern for everyone, that is the size of the helmet, some people may compare VR helmets and 3D glasses. Although both the Vive and Oculus helmets can adjust the head space, the shape of each person's head and the vision of the glasses are not the same. Some people feel very uncomfortable after wearing a helmet. The glasses they wear may scratch the lenses inside the helmet.
These problems need to be solved by hardware developers gradually. In addition to the hardware needed to purchase virtual reality, how many players will wear contact lenses in order to experience virtual reality?
4, playability
Regarding the playability of virtual reality devices, in addition to the above issues, there are still some things that need to be resolved. The virtual reality device should have more user groups. If a virtual reality device can do other things in addition to playing games, it will Will be more able to attract public attention. Remember "Google Glasses"? It is because the scope of the user is not broad enough that it gradually fades out of sight.
This view may not be widely accepted, but it is also a view of the current status of virtual reality devices. Virtual reality technology has proven its strength. What it needs to do now is to make the equipment not only for playing games, but also to apply virtual reality to our lives is the best way to enter the homes of ordinary people.
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