Calculate the reverberation time of your home theater audio-visual room

Is the environment of your home theater audio-visual room reasonable? One of the factors is the reverberation time, and now we can easily calculate the reverberation time of the room through this program. In theory, we can simply calculate the number of reflections of sound in a room, depending on the size of the room and the ratio of the amount of sound energy absorbed by the items in the room. In an empty house, the reflection time is proportional to the ratio of the surface area of ​​the room. The reflection time is usually defined as the time required to reduce the sound to 60 dB (Reverberation Time), abbreviated as RT60.

Wallace Sabine, a pioneer in room acoustics research in 1922, came up with the formula: RT60=k(V/Sa)

The k value is a constant, k is equal to 0.161 when using metric units, and k is equal to 0.049 when using feet.

Sa (short for sabins) is the sum of the absorption coefficients of the various absorbing surfaces in the room. Different materials have different absorption frequencies, which can be calculated experimentally.

V is the volume of the room.

Here is the RT60 system on a page from New York University. The author is Piotr Filipowski. I put the code below. You can also calculate your studio, the reverberation of the small recording room at home. The value of time (RT60). Thanks to Piotr Filipowski for the simple statistics page.

Enter the size of the house, as well as the indoor items, the system will automatically calculate the value of RT60 at the corresponding frequency.

So what can we do with the calculated value of RT60? Suppose we have such a room, 6 meters long, 5 meters wide and 2.4 meters high. The ground, ceiling and walls are colored concrete.

In such a room, we gave him a few typical decorations, first carpeting, thick steps on the front and back walls, and light steps on the other walls and ceilings.

The initial room was a relatively straight reverberant line (blue in the picture below), and the reverberation time for each frequency band was about 8 seconds or so, and the sound would be very bright. When we changed the room according to the above scheme and changed a lot (red in the figure below), the reverberation time of 125 Hz became longer and the relative time of 4 kHz was shorter. Because the reverberation in the high frequency band has become a little smaller, some people will say that this room is too "dead", but it is not. He just "sudden" a little bit at high frequencies. The frequencies below 500 Hz have been improved.

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This is the mistake everyone loves to make. You can't concentrate all your attention on the high frequency area. You have to think about all the frequencies in the room. At high frequencies, the reverberation time of 0.3 seconds is reasonable. If it is 0.4 to 0.5, it is unreasonable. You must let them down. As shown in the figure, 125 Hz is 2 seconds, 250 Hz is 0.92 seconds, 500 Hz is reduced to 0.49 seconds, and it is reasonable to continue to drop to 0.3 seconds at 1000 Hz and finally to 0.21 seconds at 4 kHz. Don't just focus on high frequencies!

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