FOVE announced that their first generation of eye tracking VR helmets FOVE 0 will be scheduled to begin on November 2, and they also announced the final specifications of the equipment.
FOVE, like Oculus, has achieved good crowdfunding performance on Kickstarter. In mid-2015, it raised $480,000, which is almost twice its target. At the time of 2016, this company's A round of financing received 11 million US dollars, and then issued the above announcement.
What's unique about this device is its built-in eye-tracking, FOVE official claims that it can achieve 1° accuracy, and the fastest enough foveated rendering - this is a way to improve rendering performance. Techniques, it only renders the details of the viewpoint position image and renders only the blurred details elsewhere.
The potential of eye tracking technology is enormous: FOVE guarantees that the helmet can detect the player's eye movements and apply this data to VR, making the player's avatar more realistic. They also stated that the user's gaze can also be used in UI interactions, targeting enemies, creating depth of field, or triggering specific events at a specific point—only if the user is staring at them.
FOVE hopes that they are the first VR devices on the market with eye tracking, and we also hope that such features as Oculus Rift, HTC Vive and PSVR will also be added to their next generation products.
You may notice that FOVE uses the "0" number as the name of the VR helmet. The company told us that the first generation of products was for those VR enthusiasts or developers. This strategy is similar to Oculus's launch of the consumer version of the first two versions of the developer helmet (DK1 and DK2).
(FOVE 0 official promotional video: Portal)
In addition to the pre-sale date, the company also announced the final technical parameters of FOVE 0:
Display: WQHD OLED (2560×1440)
Screen refresh rate: 70H
FOV: 90-100°
Tracking technology:
Head tracking (rotation and positioning)
·Eyeball tracking (binocular infrared scan 120 frames/second)
Weight: 520g
Audio: 3.5mm interface
Other Interfaces: HDMI 1.4, USB 3.0, USB 2.0
Other accessories: Position tracking camera, facial cushion
Compared to the Oculus Rift and HTC Vive, the FOVE 0 screen has more pixels, but unfortunately its screen refresh rate is only 70Hz, while the first two have reached 90Hz (not to mention the PSVR up to 120Hz refresh rate), It is even lower than the Oculus Rift DK2 75Hz refresh rate. A low refresh rate means greater delay and more unnatural picture transitions. However, Gear VR has achieved great success in the market even if the refresh rate is only 60Hz. Therefore, the 70Hz refresh rate may not be too problematic for FOVE 0, although we are still looking forward to FOVE energy in this respect. Something innovative.
Current stable location tracking has become a technical difficulty that every VR company needs to overcome, but FOVE said that they solved this problem through infrared cameras and infrared location markers on the helmet. This program is somewhat like Oculus's "Constellation" tracking system. . However, we have not yet had a chance to try this tracking system.
For those who wear glasses, FOVE supports contact lenses, but they do not recommend that people wearing eye pupils and spectacles wear the device because the frame may block the infrared rays that the eyeballs track. As for whether the device supports interpupillary distance adjustment or focal length Adjustment is not yet known.
To showcase their latest prototype at the Tokyo Game Show, the company announced that the Xenko game engine will support the FOVE 0 helmet. At the same time, FOVE seems to require developers to use their own SDK instead of Valve's OpenVR platform for development. Of course, this approach is also understandable, because they need opportunities for developers to "eye tracking" data, and this part of the data does not provide other VR helmet development platform.
FOVE encourages enthusiasts and developers who are interested in this device to register with their official website so that they can receive the scheduled news at the first time. Although the official announced equipment is scheduled for November 2nd, there is not yet a definite delivery date and selling price.
This article is compiled from RoadToVR, reproduced please be sure to indicate the source.
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